- The threat level calculation for creatures has been adjusted to more accurately reflect difficulty and danger level. - The chance to miss has been slightly decreased when shooting at creatures. - The cost of ammo and decay has been removed when firing a weapon that is not aimed at a target, such as into the air or ground. (This change does not affect weapons with area of effect damage). - The cost to equip armor parts has been removed. - When in combat, the text “MISS” has been changed to “EVADE”. These messages will be further refined in a later release to more accurately indicate the actual outcome of each attack attempt and provide better information to participants.
- Locked movement can occur for Body Sculptor Designers after closing the Body Sculpting UI. In such cases a relog will correct the issue. - Locked movement can occur when trying to enter Avatar Creation areas that are full. In such cases a relog will correct the issue. - Due to last minute integration issues, makeup masks will not be available in this release, Makeup masks will be activated in the release patch, expected in one week. - Makeup masks created during the avatar creation process are not visible in the Start Room, but will become visible again once your avatar arrives on a planet for the first destination. - Female makeup masks appear fully decayed when arriving on a planet for the first time. This is a visual bug only, the masks are not decayed. This issue will be fixed in an upcoming patch.
Ich Persönlich finde ja die Anpassung der Threat Level nervig, weil sich nun von jedem Mob das Level wieder ändert... gut finde ich aber, das man nur kosten hat, wenn man auch wirklich sein ziel anvisiert. Macht es bei Hunts angenehmer und man muss keine Angst haben muni zu verballern.